Were Retro Games Really that Great?

Were Retro Games Really that Great?

When you take a look at Steam, you’ll notice a plethora of 8- and 16-bit inspired games. Many try to recapture the essence of games like the original Ninja Gaiden, Contra and, of course, Super Mario Brothers. There’s a strong sense of nostalgia in the...
Level Designing With Art Styles

Level Designing With Art Styles

On the surface, The Painter’s Apprentice might look like a straightforward platforming game with a simple gimmick. In terms of the mechanics, that might be the case. What allows us to stand apart is our emphasis on art styles. You get to travel through different...
Journey of Once Upon a Runner

Journey of Once Upon a Runner

With Once Upon a Runner now out for both Android and iOS (go download them now, it’s free!) we wanted to give you a look into our creative process as well as the ups and mostly downs we had during the entire creation process. We’ve given you some snippets...
Why Indie Game Developers Need to Make a Schedule

Why Indie Game Developers Need to Make a Schedule

As an indie developer, it’s all too easy to get off track with a project, especially when it’s something that you do in addition to your normal day job. It’s even harder when you’re not making any money currently on your game. So you let the days go by, and that turns...
From Writer to Game Designer

From Writer to Game Designer

I had always had an interest in games. Like so many in my generation, I grew up with the the classic NES playing Mario, Tetris and Ninja Gaiden. I loved these games, but it never actually crossed my mind that I could one day be making games. There was always an...