Polishing and testing – Luminaut Dev Log #19

Polishing and testing – Luminaut Dev Log #19

One of the things I love about showing my game off to a crowd is that it acts as an amazing, live QA session. We’ve been able to fix a lot of different bugs thanks to events like Playcrafting. Just recently we went to MAGFest to show off The Painter’s...
Game Development Resolutions

Game Development Resolutions

  There’s nothing quite like a new year to really turn over a new leaf. There’s a lot we weren’t so great about in 2016, but 2017 is the year to take a step forward and make some changes. While you don’t need to wait a full year to up your...
How to Stay Motivated When You’re Burnt Out

How to Stay Motivated When You’re Burnt Out

Burn out is a real thing. Especially for indie game developers. I see a lot of people on the developer groups wondering what the point of it all is. They’ve worked hard for 5 years and haven’t seen any returns on their time or money investments. The same...
We’re on Kickstarter and Greenlight!!!

We’re on Kickstarter and Greenlight!!!

If you haven’t been following our social media, we’ve finally launched the Painter’s Apprentice on Kickstarter and Steam. To be honest it’s a pretty nerve-wracking experience opening up The Painter’s Apprentice to public scrutiny. Still,...