Our Favorite Social Media Platforms

Our Favorite Social Media Platforms

Deciding what social media platform to use for your indie game and company is a tricky task. Do you stick with the more well-known platforms or do you try something new? If you’re anything like me, you’ve probably done research on all the available options...
Why Indie Game Developers Need to Make a Schedule

Why Indie Game Developers Need to Make a Schedule

As an indie developer, it’s all too easy to get off track with a project, especially when it’s something that you do in addition to your normal day job. It’s even harder when you’re not making any money currently on your game. So you let the days go by, and that turns...
4 Tips on How to Keep Great Game Ideas

4 Tips on How to Keep Great Game Ideas

We all have ideas. More often than not, the best ones strike at the most inopportune times like in the shower or on the commute to work. Why is this? Research suggests that it’s because we’re more relaxed and less distracted during these times. It doesn’t...
PAX South 2017 Post Mortem

PAX South 2017 Post Mortem

Overview Incredible. Amazing. Those were my thoughts as I left PAX South 2017 the last time. From the incredible gamers of all ages with the enthusiasm of teenagers to the amazing friendships I made with fellow developers at the PAX Rising booth, PAX South 2017 was an...
From Writer to Game Designer

From Writer to Game Designer

I had always had an interest in games. Like so many in my generation, I grew up with the the classic NES playing Mario, Tetris and Ninja Gaiden. I loved these games, but it never actually crossed my mind that I could one day be making games. There was always an...
Mastering Multitasking at Work or Home

Mastering Multitasking at Work or Home

  Multitasking is the ability to do multiple activities at the same time. You may be working on a report, checking your phone and talking with a coworker at the same time. In your work and personal life, it’s not uncommon to have simultaneous projects. But how...
Polishing and testing – Luminaut Dev Log #19

Polishing and testing – Luminaut Dev Log #19

One of the things I love about showing my game off to a crowd is that it acts as an amazing, live QA session. We’ve been able to fix a lot of different bugs thanks to events like Playcrafting. Just recently we went to MAGFest to show off The Painter’s...
Game Development Resolutions

Game Development Resolutions

  There’s nothing quite like a new year to really turn over a new leaf. There’s a lot we weren’t so great about in 2016, but 2017 is the year to take a step forward and make some changes. While you don’t need to wait a full year to up your...