How to Stay Motivated When You’re Burnt Out

How to Stay Motivated When You’re Burnt Out

Burn out is a real thing. Especially for indie game developers. I see a lot of people on the developer groups wondering what the point of it all is. They’ve worked hard for 5 years and haven’t seen any returns on their time or money investments. The same...
We’re on Kickstarter and Greenlight!!!

We’re on Kickstarter and Greenlight!!!

If you haven’t been following our social media, we’ve finally launched the Painter’s Apprentice on Kickstarter and Steam. To be honest it’s a pretty nerve-wracking experience opening up The Painter’s Apprentice to public scrutiny. Still,...
How To Pitch Your Game – A Beginner’s Guide

How To Pitch Your Game – A Beginner’s Guide

At some point or another as a game developer, you’ll need to pitch your game. Whether you intend to sell it or not, at some point you’ll have to explain it to someone. This could be an investor or maybe just your mom. Whoever it is, a good pitch can spark...
Of Money and Indie Game Developers

Of Money and Indie Game Developers

Through the years, I’ve noticed a trend among indie game developers. I imagine it’s the same for many creatives in their respective scene. When you start talking about how to make money on your craft a lot of people jump in and ask, “Why does it have...
How to Make a Game with Little or No Money

How to Make a Game with Little or No Money

An indie developer’s life is far from glamorous.¬†What the public perceives as a developer’s life and reality is very different. More often than not, indie developers have full-time jobs to fund their passion. Others might have someone supporting them...
Getting Your Game Out There – Marketing 101

Getting Your Game Out There – Marketing 101

When you talk to game developers about marketing or community building, you’ll often be met with glazed eyes. So many of us are so busy concentrating on making a good game that we forget that we also need to let people know about it (I fall into the same trap)....
Work in the Game Industry Without Making Games

Work in the Game Industry Without Making Games

A couple weeks ago I was invited to speak at a Game Industry Panel hosted by the Wharton Korean Undergraduate Business Society at University of Pennsylvania. I was joined by two other panel members who have both worked at large game companies like Riot and Blizzard....
Goodbye Store Hello Perks! Luminaut Dev Log #17

Goodbye Store Hello Perks! Luminaut Dev Log #17

The past 3 months have flown by and we’ve been busy showing off our game at various places like the Playcrafting Expos and, most recently, MAGfest. We even spoke to some college kids at The Wharton School of Business at the Univeristy of Pennsylvania at a Games...