Luminaut Dev Log #18

As you may have guessed, we’ve been working super hard on improving The Painter’s Apprentice. We’ve demo-ed at some great places such as GaymerX East and we’re headed for our second year at MAGFest. Even more exciting, we were selected to show off the game at PAX South at the PAX Rising booth! How cool is that?

Since our last development blog, we’ve gone through a lot of changes. We’re releasing first on PC (hurray!) so we’ve been tweaking the controls to fit the keyboard and mouse as well as the controller. You can actually download the demo we show off at these conventions to try it out yourself at home. And if you like it, vote for us on Steam Greenlight.

So what’s changed since the last time? We’ve added an amazing parallax effect that you can see a gif of here:

parallax

Sped up 3X

We also added in some platforms that now don’t just move in a linear line but can go around in a box.

platform

Sped up 3X

We’ve also updated the animation for the little blob so it stands out more. Here’s what it looks like now:

new-lil-blob

 

We’ve also cleaned up a couple items on the backend that makes the game run much smoother. You might not see it, but there’s a whole lot that goes on behind the scenes.

We’ll be updating this blog more often as things heat up. Of course feel free to follow us on Twitter and Facebook. And don’t forget to sign up for our newsletter as you’ll be the first to get access to our builds and learn about some cool news.