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Loading Screen and Luminaut Dev Log #12

Loading Screen

We mentioned it in our previous post when we talked about the Summer Expo, but we’ve finally implemented loading screens! Previously we had no loading screens so when people pressed start on the level select menu it seemed like the game froze. Players would then frantically press the play button in the hopes of getting the level to load. All to no avail. The thing is, it takes the unity engine some time to load the levels because of all the assest like the tiles and enemies. Rather than have people tap the play button futilely, we’ve incorporated a dynamic loading screen. We’ll offer some tips on some of the game mechanics and enemies and the Apprentice performing different animations. It won’t be super complicated since we wanted players to know they were on a loading screen. Even still we want to make sure all of the scenes we have add some kind of value to the players, thus the tips. We’re excited to show it off. You can see an image below.

loading screen

 

Luminaut Dev Log

Besides the loading screens, we’ve been tweaking the menu system some more and working out the color picker method and button layout so the user experience is as intuitive and flawless as possible. This might mean we need to make some changes to the gameplay if it doesn’t pan out, but we’re still testing a couple things out before we go down that route. We’ve also found out that the Smithsonian Art Museum is hosting an Indie Arcarde in 2016. This will be the third year they highlight indie game developers. Submission is due September 1st so we’ll be working extra hard this month to make sure the build we submit is polished.

 

Painter Apprentice Landing Page
first draft of the landing page

Which leads me to my next point: websites for our games. We currently only have a simple page dedicated to our games, but in order to attract more people we decided to create a completely separate landing page for both Once Upon a Runner and The Painter’s Apprentice. The layout and design of the site will fit the theme of the games themselves and they’ll be fairly self-contained. We’re looking forward to unveiling this project so keep an eye out in the near future for any news and updates.

Also, if you’re interested in being a beta tester, subscribe to our newsletter! We’ll be sending out a request for testers in the next couple months to people in our mailing list first. This is your opportunity to really affect the outcome of The Painter’s Apprentice. All you need to do is enter in your information in the subscribe box in the sidebar and that’s it! If you’d like to keep up with us on other channels you can follow us on Twitter, Facebook and Twitch.