What Are We Up To – Luminaut Dev Log #20

What Are We Up To – Luminaut Dev Log #20

Phew, it’s been awhile since we’ve had an actual developer update! Last time we checked in was back in January (!). We were planning on creating all new backgrounds for each level, but after much consideration we decided to stick with our old backgrounds...
Level Designing With Art Styles

Level Designing With Art Styles

On the surface, The Painter’s Apprentice might look like a straightforward platforming game with a simple gimmick. In terms of the mechanics, that might be the case. What allows us to stand apart is our emphasis on art styles. You get to travel through different...
Polishing and testing – Luminaut Dev Log #19

Polishing and testing – Luminaut Dev Log #19

One of the things I love about showing my game off to a crowd is that it acts as an amazing, live QA session. We’ve been able to fix a lot of different bugs thanks to events like Playcrafting. Just recently we went to MAGFest to show off The Painter’s...
We’re on Kickstarter and Greenlight!!!

We’re on Kickstarter and Greenlight!!!

If you haven’t been following our social media, we’ve finally launched the Painter’s Apprentice on Kickstarter and Steam. To be honest it’s a pretty nerve-wracking experience opening up The Painter’s Apprentice to public scrutiny. Still,...
Goodbye Store Hello Perks! Luminaut Dev Log #17

Goodbye Store Hello Perks! Luminaut Dev Log #17

The past 3 months have flown by and we’ve been busy showing off our game at various places like the Playcrafting Expos and, most recently, MAGfest. We even spoke to some college kids at The Wharton School of Business at the Univeristy of Pennsylvania at a Games...