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PAX South 2017 Post Mortem

Overview

Incredible. Amazing. Those were my thoughts as I left PAX South 2017 the last time. From the incredible gamers of all ages with the enthusiasm of teenagers to the amazing friendships I made with fellow developers at the PAX Rising booth, PAX South 2017 was an amazing journey.  A journey that happened almost by a dare.

What is PAX (South)

PAX (originally known as Penny Arcade Expo) is a series of gaming festivals held in Seattle, Boston, Australia, and San Antonio, TX.  PAX was created in 2004 by the folks at Penny Arcade because they wanted to attend a show exclusively for gaming.  From that idea spawned a small 4,500 person event in Bellevue, Washington, focused on the culture and community that is gaming.  Since then, the show hasn’t looked back.  The San Antonio location was added in 2015.  From tabletops, a console freeplay, a handheld lounge, PC areas and to the informative panels, PAX has something for everyone.  I cannot forget to mention the phenomenal cosplayers and famous YouTubers attending either.

                  

Why PAX South 2017, why us

The Painter’s Apprentice has been kicking into high gear for the last 6-8 months.  We had just been selected into MagFest in Maryland and the game has demoed very well the last few months.  So, as I was about to purchase my PAX South 3 Day passes and I saw the exhibitor button. Jasmine (President of Luminosity Mobile) and I had not discussed entering but I thought, why not try to show off the game at PAX South.  The game was getting positive early positive reviews from gamers. Sure enough, we get a reply asking for more information about the game. I reply and we’re in!

We were selected into the PAX Rising category!  PAX Rising is an entire space dedicated to the rise of the independent game developers.  This year, 8 indie game developers were selected to showcase their respective games. 

Convention

We started a small Kickstarter campaign to help with costs and it was worth every penny (pardon the pun)!  It was non-stop action from 10am – 6pm. We had people visit our booth constantly. I may have had a 10 minute break spread along 2 days. It was that incredible. Word of advice, make sure you have someone with you on those days so you have time to grab some food and take a break.

What drew people in? The colors of the game, the design, the artwork. What kept them playing? The story line of our hero, The Apprentice Painter as he battles paint blobs on his way to escape his Master’s artworks. Each artwork depicts a different period in art history from the Painterly to Neo-Expressionism. Naturally the backgrounds match these art styles. We also went the extra mile to make sure the music resembles composers of said time periods.

Swag

Who knew? People love free stuff! 🙂 I gave away countless Painter’s Apprentice Pen Paintbrushes. If you received one, you are one of the lucky few (hundred) I ordered.  However, if you decide to showcase your game with a booth, do not forget the power of candy! I can’t tell you how many people stopped by to grab some Starbursts then stuck around to play the game.

Mailing List

Thanks to the overwhelming support of the PAX South crowd, we were able to double our mailing list. Soon, we’ll spam you … hahaha…. jk. Really, we just plan on sending regular updates so you know what we’re working on.

Thank you

Thank you to all who stopped by to play the game and signed up for the newsletter. I had a blast showing it off!   The positive feedback makes us work harder to get this game to you as soon as possible. Look for it Summer 2017 !!!

Ray Flores
VP & Music Composer
Luminosity Mobile

 

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Developer Blog

Parallaxing, Platforms and Cons – Luminaut Dev Log #18

Luminaut Dev Log #18

As you may have guessed, we’ve been working super hard on improving The Painter’s Apprentice. We’ve demo-ed at some great places such as GaymerX East and we’re headed for our second year at MAGFest. Even more exciting, we were selected to show off the game at PAX South at the PAX Rising booth! How cool is that?

Since our last development blog, we’ve gone through a lot of changes. We’re releasing first on PC (hurray!) so we’ve been tweaking the controls to fit the keyboard and mouse as well as the controller. You can actually download the demo we show off at these conventions to try it out yourself at home. And if you like it, vote for us on Steam Greenlight.

So what’s changed since the last time? We’ve added an amazing parallax effect that you can see a gif of here:

parallax
Sped up 3X

We also added in some platforms that now don’t just move in a linear line but can go around in a box.

platform
Sped up 3X

We’ve also updated the animation for the little blob so it stands out more. Here’s what it looks like now:

new-lil-blob

 

We’ve also cleaned up a couple items on the backend that makes the game run much smoother. You might not see it, but there’s a whole lot that goes on behind the scenes.

We’ll be updating this blog more often as things heat up. Of course feel free to follow us on Twitter and Facebook. And don’t forget to sign up for our newsletter as you’ll be the first to get access to our builds and learn about some cool news.